This prop has prepared for the current Viking project our team is working on in Unreal Engine 4.
All the details are done in ZBrush.
We wanted to give cinematic shot using Unreal Engine. :)
The software Used For the process are :-
Polycount - 553 Polyface
Maya - Base model
Zbrush - Details
Photoshop - Custom alphas
Substance painter - PBR, Metalness workflow
Unreal Engine Realtime rendering - Rendering and Cinematic
Stay Awesome and Stay Safe :)
Thanks.